//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 GridSize;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPositionVS          c4       1
//   LocalToWorld              c6       4
//   WorldToLocal              c10      3
//   TemporalAAParameters      c13      1
//   GridSize                  c14      1
//   lightPositionAndInvRadius c15      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, -0.5, 6, 0, 36
    def c16, 1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_texcoord v1
    dcl_tangent v2
    dcl_texcoord o0
    dcl_texcoord1 o1.xyz
    dcl_color o2.xyz
    dcl_color1 o3.xyz
    dcl_texcoord4 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    dcl_texcoord5 o7
    dcl_position o8
    add r0.xy, c5.x, v1
    mul r0.xy, r0, c14
    mul r1, r0.y, c7
    mad r0, c6, r0.x, r1
    mad r0, c8, v0.x, r0
    add r0, r0, c9
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c11
    mad r1.xyw, c10.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c12, r1.z, r1.xyww
    mov r2.zw, c5.xyyz
    mul r2.xy, c14.z, v2
    nrm r3.xyz, r2.zwxw
    mul r2.xy, r2, c5.y
    dp3 o5.x, r3, r1
    mov r2.z, c5.z
    add r2.xyz, -r2, c5.zzww
    nrm r4.xyz, r2
    mul r2.xyz, r3.yzxw, r4.zxyw
    mad r2.xyz, r4.yzxw, r3.zxyw, -r2
    dp3 o5.y, r2, r1
    dp3 o5.z, r4, r1
    mov r1.xyz, c15
    mul r5.xyz, r1.y, c11
    mad r1.xyw, c10.xyzz, r1.x, r5.xyzz
    mad r1.xyz, c12, r1.z, r1.xyww
    dp3 o4.x, r3, r1
    dp3 o4.y, r2, r1
    dp3 o4.z, r4, r1
    dp3 o6.x, r3, c12
    mov o1.xyz, r3
    dp3 o6.y, r2, c12
    mov o2.xyz, r2
    dp3 o6.z, r4, c12
    mov o3.xyz, r4
    mul o0, c16.xxyy, v1.xyxx
    mov o4.w, c5.z
    mov o5.w, c16.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 50 instruction slots used
 

